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- //-----------------------------------------------------------------------------
- //
- // $LogFile$
- // $Revision: 1.1.2.2 $
- // $Author: ttimo $
- // $Date: 2000/02/24 22:24:45 $
- // $Log: IShaders.cpp,v $
- // Revision 1.1.2.2 2000/02/24 22:24:45 ttimo
- // RC2
- //
- // Revision 1.1.2.1 2000/02/11 03:52:30 ttimo
- // working on the IShader interface
- //
- //
- // DESCRIPTION:
- // implementation of the shaders / textures interface
- //
-
- #include "stdafx.h"
-
- //++timo NOTE: this whole part is evolving on a seperate branch on SourceForge
- // will eventually turn into a major rewrite of the shader / texture code
-
- // this is a modified version of Texture_ForName
- qtexture_t* WINAPI QERApp_TryTextureForName(const char* name)
- {
- qtexture_t *q;
- char filename[1024];
- for (q=g_qeglobals.d_qtextures ; q ; q=q->next)
- {
- if (!strcmp(name, q->filename))
- return q;
- }
- // try loading from file .. this is a copy of the worst part of Texture_ForName
- char cWork[1024];
- sprintf (filename, "%s/%s.tga", ValueForKey (g_qeglobals.d_project_entity, "texturepath"), name);
- QE_ConvertDOSToUnixName( cWork, filename );
- strcpy(filename, cWork);
- unsigned char* pPixels = NULL;
- int nWidth;
- int nHeight;
- LoadImage(filename, &pPixels, &nWidth, &nHeight);
- if (pPixels == NULL)
- {
- // try jpg
- // blatant assumption of .tga should be fine since we sprintf'd it above
- int nLen = strlen(filename);
- filename[nLen-3] = 'j';
- filename[nLen-2] = 'p';
- filename[nLen-1] = 'g';
- LoadImage(filename, &pPixels, &nWidth, &nHeight);
- }
- if (pPixels)
- {
- q = Texture_LoadTGATexture(pPixels, nWidth, nHeight, NULL, 0, 0, 0);
- //++timo storing the filename .. will be removed by shader code cleanup
- // this is dirty, and we sure miss some places were we should fill the filename info
- strcpy( q->filename, name );
- SetNameShaderInfo(q, filename, name);
- Sys_Printf ("done.\n", name);
- free(pPixels);
- return q;
- }
- return NULL;
- }
-